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It is already May in Gensokyo, and yet winter shows no signs of subsiding. Even the residents of this magical land find the situation decidedly unusual. Intent on discovering the cause, a heroine sets out to investigate. Setting off, she encounters a wandering Winter Spirit - the beginning of a challenging journey through the snow covered hills.
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Version Reviewed:
PC
Forget about jets, tanks and robots for a moment. This is a shooting game featuring flying girls! Don't get the wrong idea
though; it is not an H-game! PCB is the sole effort of one man, ZUN, the creator of the Touhou series, and in
his spare time nonetheless! The success of the games has fostered a huge fan phenomenon, spawning countless doujin
artists, dozens of arrangement CDs and several spin-off games. Because of the creative liberty that ZUN allows and
even encourages among the fans, it has become so popular in Japan that not only is there a Touhou convention
devoted entirely to unofficial Touhou goods, but also a convention dedicated to just one character from the series!
PCB is the 7th game in the series, and the 2nd one for Windows. The game isn't too heavy on development or plot,
but many of the characters are fleshed out in the extra literature that is included on the CD. It follows the different
adventures of 3 maidens from the previous Touhou installments, as they each seek out an explanation
for the absence of spring. Unlike many of the other humans in Gensokyo, the playable characters have the special ability
of "Danmaku-play." Danmaku is a Japanese word that literally, means "bullet-curtain," or more succinctly, "barrage."
PCB is an excellent example of a well made danmaku style shooter. Most of the time, large portions of the
screen are covered in death-dealing objects weaving intricately in all directions, even on the easiest difficulty level.
The core gameplay is simple enough: shoot enemies, avoid bullets, and gather items. Characters have two attack modes:
unfocused, for faster movement with less accuracy, and focused, where movement is slow and precise. The firing style
also changes depending on the attack mode. Extra points can be earned by playing unfocused, filling the "cherry meter," and
by "grazing" bullets - that is, getting very close to them without colliding. The sheer difficulty of the game is
alleviated somewhat by the character's hitbox being a small dot and a limited inventory of screen clearing bombs.
The beautiful bullet patterns in the game are as deadly as they are stunning, and additionally, every main boss that you
encounter has several "powered-up" attacks known as spellcards, which are unique in design and style to her character
("her," as there is not a single male to be found in the game).
About the only complaint I have about the visuals is that the character art for in-game conversations is a bit lacking.
ZUN may be talented at calculating formulas for bullet patterns, but his drawing skills leave something to be desired.
The same can't be said about ZUN's composing ability however - the music in PCB is superb. The composition fits
the mood for each level, and the melodies are wonderful Eone needs only look at the vast number of fan remixes for some
empirical evidence on this matter. A perfectly valid reason to make another run through the game is just to listen
to the excellent soundtrack once again.
Re-listening to the music aside, replay value for PCB is high. With 4 difficulty levels to choose from, a suitable
challenge exists for a player of any skill level, and there is always room for improvement. Playing through the game takes
around 30 minutes, and it is designed so that you can just pick it up and play at any time.
I highly recommend that you give PCB a try. It's definitely not your average shoot-em-up.
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